Education
- Master of Fine Arts, University of Southern California 2003-2006
School of Cinematic Arts Interactive Media - Bachelor of Science, Shanghai Jiao Tong University 1999-2003
School of Engineering Computer Science & Engineering - Minor, Donghua University 2001-2003
School of Garment Design Digital Art & Design
Work Experience
- President & Creative Director, thatgamecompany inc 6/2012-present
Create timeless interactive entertainment that makes positive change to the human psyche worldwide - Creative Director & Co-Founder, thatgamecompany llc 5/2006-5/2012
Company establishment, IP development flOw PS3, Flower, Journey - Game Designer, Electronic Arts Maxis 6/2006-2/2007
Game Design for Spore NDS - MFA Student, USC School of Cinematic Arts 8/2003-5/2006
Conducted MFA thesis research "Flow in games" & web game flOw - Game Designer, USC EA Game Innovation Lab 8/2005-5/2006
Game design, prototyping for NSF serious game project Immune Attack - Technical Game Designer Intern, Electronic Arts Los Angeles 6/2005-8/2005
Game design, digital prototyping and preproduction for Tiberium - Creative Director, USC EA Game Innovation Lab 1/2005-3/2006
Producing, lead game design, lead art, gameplay programming for Cloud - Background Artist Intern, Electronic Arts Los Angeles 1/2005-4/2005
Environment art, level design of Russian campaign in Medal of Honor: European Assault - Art Director & Lead Artist , Annenberg Communication Center 6/2004-12/2004
Pilot and Prototype of Montage a Russian modernism game under Labyrinth Project - Lead Artist & Game Designer, Interactive Media Division USC CNTV 6/2004-11/2004
Art & Game design for Dyadin - Level Designer Intern, Institute of Creative Technology 3/2004-12/2004
SASO & MRE project - Teaching Assistant, Information Technology Program USC 12/2003-5/2004
Teaching advanced game modeling and animation - Level Artist , USC Video Game Club 12/2003
Built USC Campus Map in Unreal Tournament 2003 - Lead Artist, Wonder Gust Studio (Shanghai China) 3/2001-7/2003
Developed video game Saint War Curse of Rainbow Crystone - Game Tester, Interserv Entertainment (Shanghai), 10/2002
QA focus group on MMOG Monster Farm - Production Intern, Ubisoft (Shanghai), 7/2001-8/2001
Crazy for Song: Summer Rainbow
Academic Activities
- Speaker, Game Developer Conference 2013 3/2013
Designing Journey - Keynote, DICE Summit 2013 2/2013
Theories Behind Journey - Speaker, Game Developer Conference China 2011 11/2011
Art, Entertainment & Video Games - Speaker, Applied Brilliance 2010 10/2010
Hope in Video Games - Speaker, Indiecade 2010 10/2010
Discover Multiplayer Dynamics in Journey - Lecturer, National School of Interactive Entertainment (ENDI) 08/2010
TGC's Game Design Philosophy - Judge, Bivouac Urbain (Quebec) 08/2010
Game Jam contest - Speaker, Game Developer Conference 2010 03/2010
Game Design Challenge - Speaker, Make a Difference Forum Hong Kong 01/2010
Video Games a New Media Waiting for Change - Speaker, Indiecade 09
Keynote 09/2009 - Speaker, Develop Conference at Brighton 07/2009
flOw & Flower: Video Games & Art - Attendee, Science Foo Camp 07/2009
- Speaker, University of California Riverside 05/2009
Art, Entertainment & Video Games - Speaker, ConceptArt.org Reverie 09 03/2009
Art, Entertainment & Video Games - Speaker, Game Developer Conference 2009 03/2009
Experimental Gameplay Workshop & Micro Talks - Speaker, GamesBeat 09 03/2009
Future of Video Games - Speaker, Indiecade08 10/2008
Master Class: From Indie to Mainstream - Speaker, Imprint Culture Lab 08 04/2008
the Cult of Gaming - Speaker, Game Developer Conference 2008 02/2008
Pouring Gas on the Flames: Game Designers Rant - Paper Reviewer, ACM SIG Computer Human Interface 2008 12/2007
Video Games Research - Speaker, Montreal International Game Summit 2007 11/2007
Challenges from Designing Games with Unique Emotions - Speaker, E for All Gaming Convention 2007 10/2007
Do It Yourself: Starting as an Independent Developer - Paper Reviewer, 11th Int. Conference on Information Visualisation 04/2007
Computer Games and their applications - Paper Author , Communications of the ACM magazine 04/2007
Flow in Games (and Everything Else) Vol50, Num4, Pg31 - Speaker, Game Developer Conference 2007 3/2007
on The Autobiography of flOw & Independent Game Summit - Lecturer, UCR California Museum of Photography 11/2006
Digital Wizards on Flow in games - Co-author, ACM SIGGRAPH Video Game Symposium 2006 8/2006
That Cloud Game: Dreaming & Doing Innovative Game Design - Speaker, Game Developer Conference 2006 3/2006
Experimental Gameplay Workshop - Volunteer, SIGGRAPH 2004 & 2005 8/2004-8/2005
- Volunteer, Electronic Entertainment Expo 2004 4/2004
Honors & Awards
Journey
- 2013
- GOTY, Innovation, Audio, Visual Arts, Game Design, Downloadable - Game Developers Choice Awards
- Game Design, Artistic Achievement, Online Multiplayer, Original Music, Audio Achievement - BAFTA Awards
- Outstanding Creative Achievement - TEC Awards
- GOTY, Direction, Innovation, Casual, Art, Online, Music, Sound - Interactive Achievement Awards
- Best Animated Video Game - Annie Awards
- Game of the Year - Joystiq
- 2012
- Game of the Year, PSN Game of the Year - GameSpot
- Game of the Year, Overall Music, PS3 Game, PSN Game, PS3 Graphics, PS3 Sound People's Choice - IGN
- Game of the Year - Entertainment Weekly
- Game of the Year - Kill Screen
- Game of the Year, Best PSN Game, Reader's Choice Best Game - PlayStation Life Style
- Game of the Year - Russia Igromania
- Best PS3 Game, Best Independent Game, Best Original Score - 10th Video Game Awards
- Best Downloadable Game, Best Adventure Game - GameTrailers
- Best Director, Best Art Direction, Best Sound Design - Telegraph Video Game Awards
- Best Platforming Game, Best Visual, Best Soundtrack - Destructoid
- Most Original Game, Best Art Direction - X-Play Awards
- Best Art Direction - Inside Gaming Awards
- PlayStation Store Special Prize, User Choice Prize - PlayStation Awards
- GameCity Prize - GameCity Prize
- Online Innovation Award - Game Developers Choice Online Awards
- Open Track Award - Korea Games Conference Awards
- Game Designers Awards - Japan Game Awards
- Best Visual Arts - Japan CEDEC Awards
- 2011 E3
- Best Downloadable Game - GameTrailers
- Best Downloadable Game - GameSpy
- Best Downloadable Game - Machinima.com
- Best Downloadable Game - 1Up.com
- Best Downloadable Game - VGChartz
- Living Artwork - Examiner
- Most Valuable Game - PlayStation Magazine
- 2010 E3
- Best Adventure Game - GameSpot
- Best Downloadable Title - Game Informer
- Top 10 Best Looking Games - 1Up.com
Flower
- 2010
- Game Artistic Achievement, British Academy of Film and Television Arts
- Best Downloadable Game of the Year, Game Developer Choice Award
- Casual Game of the Year, Interactive Achievement Awards
- 2009
- Best Independent Game, SpikeTV Video Game Awards
- Exhibition Tales of Play - Games of the Unexpected, ATA center in Lima , Peru
- Exhibition, Fantastic Illusion Shanghai eArts, China & Belgium
- Exhibition, Vernissage Game On ! Art & Video Games, in Buenos Aires, Argentina
- Best of E3 Gold Award, GamePro
- E3 Best Downloadable Game, Gamespy
flOw PS3
- 2008
- Best Downloadable Game of the Year, Game Developers Choice Awards
- Best Debut Game, Innovation Nominee , Game Developers Choice Awards
- Downloadable Game of the Year Nominee, Interactive Achievement Awards
- 2007
- Game Innovation Nominee, British Academy of Film and Television Arts
- Best Artistic Design for PS3, IGN.com
- Top 10 Game Design Innovations, Next-gen.biz
- Top 5 Downloadable Games, Gamasutra.com
- Exhibition, Gameworld at the Laboral Centro de Arte in Spain
flOw PC
- Best Indie Games, Wired.com 2007
- Best free online games, Jayisgames.com 2006
Cloud
- Exhibition, 8BIT GAME PEOPLE FILE Games Rio, Brazil 2008
- Exhibition, The A.L.I.C.E. Museum in Seoul, Korea 2007
- 2006
- Student Showcase Award, Independent Game Festival
- Philosophy Award, Slamdance Guerilla Gamemaker Competition
- Exhibition, Best of IGF Exhibition at Australian Center of the Moving Image
- Internet Download Game of the Month, EDGE Magazine issue 157
Dyadin
- 2005
- Student Showcase Award, Independent Game Festival
- Exhibition, DiGRA Point of View: Alternative Games Exhibition in Canada
- Exhibition, Best of IGF Exhibition at Australian Center of the Moving Image
Curse of Rainbow
- 2002
- Second Prize, CBI ShuangMin Cup Game Design Competition 2002
- First Prize, USTC Cup Game Design Competition 2002
Personal
- 2013
- Best Direction, Interactive Achievement Awards
- 2010
- Finalist, World Technology Award
- Patrick Soon-Siong Innovation Award, LA Business Journal
- Game Developer 50, Game Developer Magazine
- The Most Creative Entrepreneurs in Business, Fast Company Magazine
- 2009
- MadeMan's 09 Trailblazers, MadeMan
- Planet Illogica Excellence in New Media Award, Cinevegas
- The 100 Most Creative People in Business, Fast Company Magazine
- The Hot 100 Game Developers, EDGE Magazine
- 2008
- World’s Top Innovators under the Age of 35, MIT's Technology Review
- 10 Innovators to Watch, Variety
- 1st Place, USC Student Innovator Showcase 2007
- EA Game Innovation Grant, USC IMD 2005
- Electronic Arts Scholarship, USC IMD 2004-2005 & 2005-2006
- Gold-cup Winner, Shanghai Yizhou Cup Digital Art Design Competition 2002
- Third Prize, HuiGu Cup 4th National Computer Olympic Competition 1999
- First Prize, Shanghai Dong Hai Cup Computer Programming Competition 1999
Specialties
- Video game direction
- Emotional game design
- Expert in positive psychology for game design
- Design Anthropology
Hobbies
- Video Games, Film, Anime, Psychology, Sociology, Philosophy